Table of Contents:

Story Information:


Background on Sendak

Analysis of Book

My Interpretation of the story:

Back story

Components

Environments

Events

Concept Proposals:

Playground

Videogame

Museum

Theme Park

Family Entertainment

Sporting Event

Role Playing

Retailtainment

Toy

Looking back and forward:

What I learned in Interactive Entertainment

The Future of Interactive Entertainment

 

 

 

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Retailtainment Analysis Essay

I think to sell interactive entertainment it should be a creative experience. The trip to Sci-Fi City exemplified a great example of displaying merchandise to sample within the store to advertise what you can do at home. Other examples would be Best Buy and Circuit City. However Sci-Fi City goes as far as to have actual organizations and clubs meet up in their store for their meetings. This is an ideal way to have repeat customers to continually purchase from the store and not seek outside competitors.

At the aptly named Sci-Fi City there were hundreds of toys, magazines, comic books, posters, computer games, role-playing games and other nerdy stuff that filled the store from wall to wall. According to the promomagazine website
there are, “efforts to tear consumers away from the competition - and keep them off the Internet - helped fuel a 5.1 percent increase in spending on P-O-P advertising in 1999 to $14.4 billion, according to estimates from promo based on industry sources.” Indeed I’ve noticed a steady amount of consumers now choosing to purchase goods through the internet instead of going to a store. Many people tell me it’s just cheaper to purchase online and get exactly what you want without going anywhere.

Personally I enjoy going to stores and playing the games the store lets you sample. When I was younger I played on the “Toys R Us” computer console for hours even though it reset itself many times and asked me to get off and let someone else try. I don’t like to purchase things online; I don’t trust the online community just yet. There is something shady about ordering something through a computer and buying something from a company or person you’ve never met. Buying online to me is like buying from those weird infomercials. In http://www.x-entertainment.com/messages/512.html there is a funny, but pretty accurate analysis of how stupid it is to buy online. This type of retail-tainment is seedy. As the guy on the site Matt says, “Is the item I plan to buy one I'd brag about to friends, or is it more likely one they'd kick me in shin for having spent money on?” This is a good indicator for anyone who buys frivolously from stores whether online or in the actual location.

The rise of retailtainment is a good thing in my opinion. It forces to get out of their homes, interact with others and spend money. Hopefully stores will do better because of this and we won’t end up like hermits solely buying things.

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