Table of Contents:

Story Information:


Background on Sendak

Analysis of Book

My Interpretation of the story:

Back story

Components

Environments

Events

Concept Proposals:

Playground

Videogame

Museum

Theme Park

Family Entertainment

Sporting Event

Role Playing

Retailtainment

Toy

Looking back and forward:

What I learned in Interactive Entertainment

The Future of Interactive Entertainment

 

 

 

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Role-Playing Analysis Essay

Throughout my childhood I was exposed to role playing games. Whether they were based on the role of a dice, “Dungeons and Dragons” or through random chance in a videogame like “Final Fantasy” role playing games were a nerd’s fashionable sport. It seemed only those who played were highly intelligent and passionate about the logistics of the game. There were a ton of different possibilities playing with your friends in a group of six and now thanks to the internet there are literally millions of adventures to go on with people from around the world.

The two online sites examined this factor in great detail. According to Jerry Stratton on http://www.hoboes.com/pub/Role-Playing/RPG.html “You create one of the main characters, and you create a story around your character. The rest of the players also create stories around their characters. And there’s an editor who brings those stories together.” It is the “Editor” or “Dungeon Master” that keeps track of everyone’s progress in the game. He/she would have to develop the options based on the number in the dice and that usually worked more or less in your favor.

I was accused of not taking the game seriously enough when many times during play I would laugh at the logistics of basing my actions on probability. The possibility to become a character in a story is very appealing but most of the time the stories would be centered on medieval, fantasy, sci-fi stories. Although there are games that focus on comic books or modern adventures most of them are not popular. In my life I’ve only met role playing people interested in the medieval, fantasy elements.

I would agree to the rules if the editor would follow more along the lines of the Uncle Figgy site at http://www.dragondogpress.com/unclefiggy/guides.htm. According to the website the main rule should be, “These rules are only guidelines.” If that were true it would make playing these games ten times more fun. There have been many times where a player would fail at a game simply because he didn’t say a certain oath or pick up a certain item. The ridiculousness of it was that the games became less fun to use your imagination when the list of rules gave you little to imagine.

I appreciated Uncle Figgy’s analysis of the players involved with role playing. I can say from firsthand experience he is dead-on with the “Power-gamer.” He describes him as, “genuinely likes role-playing, but locked into the concept of "beating the game." He goes on to describe, “If one class of character seems stronger than any others, he will almost always go for that class. In games where point values are used to design characters, he will constantly redesign her characters for maximum cost-effectiveness and point-breaks.” It happens a lot in groups of highly intelligent nerds. I feel I am more toward the “Average Joe” but a little more advanced.

At the current time in my life I am more focused on school and graduating than games. However, every once in awhile I think back on the time when a playground could be transformed into an elf kingdom. Or better yet when the dice favored my decisions and I was able to continue the adventure nearly completely in my mind.

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